" Simplified, yes, but still a good description. Not sure what to go for in the ECM mech line up. A. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. 0:00 / 1:13:33. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. This is face time mechs like the Catapult can't afford. To use the Active Probe is simple; simply have it. 5 tons and occupies 2 critical slots. Despite their small size they can be quite formidable having a small profile and being fast. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. More than half the time (18 votes [5. No mech causes quite the nuisance in long-ranged drops as. Ecm mechs can't get a decent weapon loadout. Two heavie. my favourite mechs are: ecm fafnir with 4x rac2. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. Many of the most famous and popular designs are heavy 'Mechs. tons) are still versatile, but generally with bigger and heavier weapon payloads. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. 14%]). Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. counter = none This would make a huge difference in playing with ecm. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. 1) Add only one of the following quirks into CT of the mech:-2. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. both ecm mechs with great dakka. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. One side rushes the other and average games last about 6 mins that way. I have had a lot of trouble getting my Archer-5W to work. Link left side, link right side, 3 for stagger fire and alpha key for go hot. ecm was a capellan/liao invention insofar as the systems in use at this point. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. . I use this site to find my ECM. King Crab KGC-000. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. A good old Hellbringer Laser Vomit build fits the bill very nicely. you missread your faster lock-on on ecm mechs. 4LPPCs, stealth and heat sinks. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. LCT-3M 20tons - 5ML. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Finally, there's a sort of "catch-all" term, "Line 'Mech". It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Giving it to mechs with more energy slots is better and more balanced in my opinion. Along with the Battlemaster, which also mounted Command Consoles in. The best way to support somebody is to kill the enemy who is shooting at them. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Other light mechs are useless against these 2 ecm mechs. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. but should be a bug. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. Here's my situation. . streak-6 boats. we have enough atm in the game. I mostly use my Viper "Medusa" for this role. Started by fastspec2, Jul 21 2015 05:19 PM. Posted 05 December 2012 - 03:17 PM. Incubus is typically used in a direct combat. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. . When the lights get thick you can mount the is streak missiles since they lock on and track. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. Learn all about hard points,. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Now, everything else is pretty much free game. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. de] with Medpulse. Therefore the best support mechs are the mechs that output the best damage. Yeah, gauss weapons or LB-X AC's work best with stealth. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. . No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Edited by El Bandito, 17 September 2014 - 08:45 PM. The Best/worst Ecm Scout Mech Started by Spinning Burr, Jan 17. MechSpecs is a community for every level of MechWarrior Online fan. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Added 2023-10-29 by SirEpicPwner. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. It has. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. Along with the Battlemaster, which also mounted Command Consoles in the lore. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. ECM is useful, yes, in the initial phases of the fight. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. It's one of my mechs with highest KD and W/L and I don't even. MWO is all about pure DPS. No longer partially counters ECM. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. Lct-3m is also a good mech for lasers and speed. Using the Cyclops doesn't make much sense imo, as it already lacks. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Hero Locust and Hero Shadow Hawk on Reddit. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. I think all the ECM mechs have their strengths/weakness. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. MWO ECM is the closest thing there was to that. Especially in the larger CW maps. Adv. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. I think in a one on one showdown between the armored cicada. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. I care not as to how one does game-play or skill, it makes no difference. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. tons) are still versatile, but generally with bigger and heavier weapon payloads. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. . The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. NARC and PPC hits disable stealth armour. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. Other light mechs are useless against these 2 ecm mechs. Plus, ECM. what they said hellbringer is the best ECM capable. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. is faster, and it's payload and firepower aren't bad, even with ECM. Also included with each pack is the new mini battle pass system driven by 'Mech XP. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. Here comes one of the best Raven 3L builds. That being said, the two classes I find the most difficult are lights and assaults. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). The only "downside" is the reduced space but honestly I hardly even notice it. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. No longer counters ECM. Bap has about 150m depending on the mech's. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. ECM won't counter active stealth, so there's that. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. list of ecm mechs? started by xeven, apr 13 2013. The ability to equip an ECM suite to a Mech. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. . Assault 'Mechs tons) are huge. Visit [ mechs ] to explore the 'Mech database. If you're escorting light 'mechs, you're the heavy hitter. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. Should probably not buy this if you ever plan on buying MC, since the K9 starter back is good value for money. cashed in on with economics to the draconis combine. 5 tons and occupies 2 critical slots. Other BAP features gets overridden by the active ECM. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. . Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. HERE IS THE LINK WHERE THIS INFORMATION CAN BE FOUND, AS WELL AS MORE. Visit [ mechs ] to explore the. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. MechWarrior Online. smurfy-net. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. The reason is simple. Ive got a light ECM equipped mech. 52%. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. MechWarrior Online. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. Black Lanner is reasonably fast, MASC, ECM. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Wolfhound Grinner for the MPL + ECM experience. Rage; 2,949. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. Night gyr especially. It has no effect on units friendly to the unit carrying the ECM. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. Flea 20 is an perfect light to get used to with ecm. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. It also will cancel one enemy mech ECM within 150m. 52%] - View) Percentage of vote: 80. 86%]) Percentage of vote: 14. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Edited by Egomane,. best dedicated LRM mech in the game. Highlander. ECM 4xSRM4 for close range combat. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. Theory is really nice on paper. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. why not have all mech do the same damage no matter what they have quiped. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. To be honest, I. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. Plus, ECM. The PPC can be replaced for a Large Pulse. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Ecm buble greatly reduce radar range and wont let you relay the info to your team. All depends on how PGI will deal with MASC. Back to top #3 Mcgral18. The most traditional sniper mech in MWO is a dual Gauss Jagermech. Preferably one that doesn't suck balls and move like a freight train. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. A good old Hellbringer Laser Vomit build fits the bill very nicely. Light probe or targeting computer if you need faster locks. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. It's the fastest clan light with all the xl options. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. But just like. . What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. (I don't want more mechs having it. 5 heat/s while active. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. 84%. 5 tons) But still enough to take a large UAC and some lasers. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. induces 1. Its just been one and its been happening for awhile it seems. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Please dont give ecm to mechs with 2 or more rocket slots. Tried again yesterday and the results were different. it depends. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. The Archer hero mech is pretty darn good and can mount ECM. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Giving it to mechs with more energy slots is better and more balanced in my opinion. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Started by zortesh. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. This means any mech that fall under 25% your maximum sensor range will be detected. " Simplified, yes, but still a good description. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. I also fit TAG if I have an energy hard point. Plus maybe unvavorable weapon slots. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. The New Ecm. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. Scout builds are also a rather specific thing, and most do incorporate ECM. Dont deny it completely because that. The best support mech in MWO is the one that you can rely on to support you. fandom. Otherwise remains the same. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. Questions About Mechs And Ecm. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. 4) Bushwacker-P2. It also can counter ECM at close range. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Raven-3L does well with ECM in a variety of builds. In TT (I know, I know), the lights are recon mechs and flankers. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. So a Clan medium mech can definitely field a larger ballistic weapon +. 3) Other symbols Target This enemy mech is marked by TAG from a team member. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Member. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Member. Any thoughts? Back to top #2 Carrioncrows. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. Its a very solid mech that can put out good numbers and is going to be generally useful. 2 Mechs with AMS = 240 missiles hit = 26. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Guess PGI needed to keep the lights on. A great LRM boat. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. Even for those who. 84%] - View) Percentage of vote: 5. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. both with more armament than any other mech with ECM other than an Atlas DDC. Member. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. Stalker 3FB: no quirks, but ECM. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. For a period of time, that mech can no longer hide in ECM or behind cover and will appear as targetable to all other Mechs on the battlefield. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. Ecm Mech. Thats why it feel like theres no radar right now. It's better to invest those points. . Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. You don't really get much better or effective than that. Justa, You are probably right.